
DigiGlyph
Play and combine Glyphs to manipulate the segments on digital Counters. Hit your Quotas before your countdowns reach zero!
How to Play:
Counters - Large digital number displays at the top.
Quotas - Smaller digital displays in the center.
Glyphs - Two rows of tiles along the bottom.
- You play by selecting and moving Glyphs.
- Glyphs have a pattern of segments which effect displays on which they are played.
- You may play Glyphs onto Counters, empty Glyph spaces, or even other Glyphs.
- Glyphs played on Counters must create valid number.
- When stacking Glyphs the one placed on top overrides conflicting segments on the other.
- Glyphs have two types of segments. Solid segments add a segment in that position to the target, while a Fractured one will remove them.
- A new Glyph is drawn when you make a move, and any Glyph in the last slot is discarded.
- Counters also countdown as you make moves, and if any reach zero the Round is over.
- Stack your Charge level by resolving multiple Counters.
- A higher charge level allows more moves before the Counters decrease, but also raise the amount by which they tick down.
- Counters that pass by a target Quota don't resolve. Set them up to land right on the number, or set it there yourself.
- Win by resolving all the Counters in the level.
Good luck, and have fun!
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Friendoid Games |
| Genre | Strategy, Puzzle |
| Made with | Godot, Adobe Photoshop, FL Studio |
| Tags | glyphs, Game Maker's Toolkit Jam, No AI, numbers, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | Color-blind friendly, High-contrast, One button |
| Content | No generative AI was used |



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